

It's 14 pages, with a very cohesive visual design and clean, readable layout, and it uses some nice repurposed technical drawings to illustrate key elements and add immersion.ĭespite the cover's first impression, Cast Away isn't anchored to a specific place or setting. Hope you drop in to say hello on Discord!Ĭast Away is a crunchy, compact survival RPG. Anyway, we hope this helps clarify some things. If adding +2 in a combat situation makes sense, go ahead and make it happen :D Just remember, a creature with a D4 against a combatant with a +2 will almost never succeed.
Cast away cast update#
That being said: We're releasing some examples in an update soon that adds a bit more depth to combat but mostly encourage you to make it your own. At that point, it's less about how well you can track/shoot and more about whether or not one side or the other is lucky in a moment of panic. However, if the initial hunt is unsuccessful and the creature becomes alerted and is actively running away or fighting back, the Contest rolls begin and are an attempt to simulate chaos or luck rather than pure skill. For example: If I'm skilled at Hunting and come across a bear, my skills might go out the window as the creature barrels down on me.

As long as there isn't a more direct conflict between the two creatures, the bonuses are still calculated. Contests go, in the vanilla rules your example would play out something like this: Your hunter has bonuses to rolls involving tracking, sneaking up, and attempting to kill their target. Also, if you have any more questions we're pretty much always online.Īs far as Hunting (Challenges) vs. If you have a Discord, we'd love for you to drop into ours and share your homebrew stuff. We'll be hosting a jam to create your own scenarios then as well since the system is just perfect for generating survival scenarios. We're currently working on a pack of scenarios to supplement the game with three different settings and some alternate rules so keep an eye out for that coming ~March. Thanks so much for supporting our new game, glad you enjoy it! Does that mean the Hunting skill (and others like it) wouldn't be used in trying to kill a deer but only - say - in tracking/locating it? What about if a player wanted a Sharpshooter or Unarmed Combat skill (they're playing a military character)? If they can't use those skills in combat, would any combat-type skills be pointless to the system? but the rules say that a Contest of two opposing living beings (in this case, a deer vs player) should only use a player's raw CD without any Fortitude or skill bonuses. One big question regarding the rules, though: how would a "hunt" under the vanilla rules work? For example, if a player is hunting a deer? If a player has the Hunting skill, they'd normally get a +2 to their Challenge rolls. That said, the huge amount of flexibility in setting makes coming up with new stuff a breeze I've already developed a fair bit of homebrew for it and am writing up more right now! My only real complaint is that it contains just one "scenario" (rainforest plane crash) where I think two or three (island shipwreck, arctic expedition gone wrong, etc.), would help "sell" the concept better.

Just bought this game an absolutely adore it.
